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El Grande
Year
1995
Players
25
Play time
120min
Min age
12+
Weight
2.93
BGG rating
7.77
BGG rank
#102
Best with
5

MeepleMates notes for El Grande

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • El Grande is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 5 player according to player poll data.
  • BoardGameGeek average rating 7.77 and BGG rank #102.
  • Groups use this page to connect Medieval metadata with real play history, ratings and game night notes.
  • Recommended player counts include 3, 4.
In this award-winning game, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner. In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply). A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards vary from round to round. The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had there into the region you secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande and in the region containing the king.

Categories

Medieval

Mechanics

Hand ManagementSimultaneous Action SelectionOpen DraftingArea Majority / InfluenceTake ThatAuction / BiddingAction DraftingTurn Order: AuctionSelection Order Bid

Best with how many players

1
Not rec.
2
Not rec.
3
Recommended
4
Recommended
5
Best
5+
Not rec.

Community votes from BoardGameGeek

Language dependence

Moderate in-game text(90 of 129 votes)

Sub-rankings

  • Strategy Game Rank#79

Learn to play

More videos

External data

Wikidata enrichment: 4 links · 1 facts · latest game data 06/20/2026.

Latest Wikidata run: ok · 07/09/2026.

Links

  • Wikipedia (da)da.wikipedia.org

    Source: WikidataUpdated 06/20/2026

  • Wikipedia (en)en.wikipedia.org

    Source: WikidataUpdated 06/20/2026

  • Wikidatawikidata.org

    Source: WikidataUpdated 06/20/2026

  • Imagecommons.wikimedia.org

    Source: WikidataUpdated 06/20/2026

Facts

Publication date
1995