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Ghost Stories
Year
2008
Players
14
Play time
60min
Min age
12+
Weight
2.91
BGG rating
7.25
BGG rank
#464
Best with
4

Local copies

Rating: 3.0

Plays: 2

  • Michael Redlich

    Rating: 3.0 · BGG plays: 2

    Extremely bad structured and written rules.

MeepleMates notes for Ghost Stories

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • Ghost Stories is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 4 player according to player poll data.
  • BoardGameGeek average rating 7.25 and BGG rank #464.
  • Groups use this page to connect Fantasy, Fighting, Mythology metadata with real play history, ratings and game night notes.
  • Recommended player counts include 1, 2, 3.
Ghost Stories is a cooperative game in which the players protect the village from incarnations of the lord of hell - Wu-Feng - and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. Each Player represents a Taoist monk working together with the others to fight off waves of ghosts. The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own - some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles. To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a power that allows him to receive such a token once per turn. To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them. There are many more ways to lose, however. The players lose if three of the village's tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.

Categories

FantasyFightingMythologyHorror

Mechanics

Variable Player PowersModular BoardDice RollingSolo / Solitaire GameCooperative GameGrid MovementMove Through Deck

Best with how many players

1
Recommended
2
Recommended
3
Recommended
4
Best
4+
Not rec.

Community votes from BoardGameGeek

Language dependence

No necessary in-game text(80 of 89 votes)

Sub-rankings

  • Strategy Game Rank#360
  • Thematic Rank#141

Expansions in collection

Videos

External data

Wikidata enrichment: 3 links · 1 facts · latest game data 07/26/2026.

Latest Wikidata run: ok · 08/08/2026.

Links

Facts