Expansion
Nemesis: Aftermath
Nemesis: Den poté
Designed by Paweł Samborski
MeepleMates notes for Nemesis: Aftermath
Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.
- Nemesis: Aftermath is available as a public board game page on MeepleMates for group planning and collection tracking.
- Best with 4 player according to player poll data.
- BoardGameGeek average rating 8.37.
- Groups use this page to connect Expansion for Base-game, Adventure, Horror metadata with real play history, ratings and game night notes.
- Recommended player counts include 3, 5.
The main mode of Nemesis: Aftermath is the Epilogue Mode, a short (45-60 min.) 5-turn game, which is played after a regular game. At the start of this Epilogue, an unspecified amount of time has passed since the events that occurred in the Nemesis base game. The players use Characters (which haven't taken part in base game) who enter the Nemesis to investigate. The ship bears many scars of its past tribulations, so any leftovers from your previous game will have effects on your Epilogue game.
An Epilogue game is much shorter than a regular Nemesis game, but it is more difficult and offers a very dynamic playthrough. Instead of Objectives, players have to deal with seemingly simple Personal Requirements, while trying to cooperate in order to cope with various Alerts. In addition, players pursuing more selfish interests might accept the Lucrative Offer. The players also use the additional Shuttle board, which represents a new small ship (docked to the Nemesis) consisting of additional 4 Room slots. The Nemesis: Aftermath expansion also adds 4 new Rooms "2".
You can play the Epilogue game with less players than the number that actually participated in the regular game.
TRAITS
Nemesis: Aftermath adds a Trait card for each Character (both from the base game and the expansion). Trait cards gives specific advantages and disadvantages during the game. The Trait card is placed face up next to the Character board, and its rule is in effect for the rest of the game.
NEW CHARACTERS
Nemesis: Aftermath adds 5 new Characters to the game. When the players choose their Character, the Character draft card they select allows them to pick either the base game or the Aftermath character of a chosen color. For example, the red Aftermath Character (the Convict) can replace the red base game Character (the Soldier). After choosing their Character, each player keeps their selected draft card, preventing any other player to choose the other Character of the same color. The two red Characters (the Convict and the Soldier) can never be in the same game together. The Aftermath Characters are very different from the base game Characters.
-description from the publisher
Categories
Expansion for Base-gameAdventureHorrorScience Fiction
Mechanics
Campaign / Battle Card DrivenTeam-Based GameCooperative Game
Best with how many players
1
Not rec.
2
Not rec.
3
Recommended
4
Best
5
Recommended
5+
Not rec.
Community votes from BoardGameGeek
Language dependence
Extensive use of text(1 of 1 votes)
Videos
YouTube1
BoardGameGeek10
Review2
Session2
Instructional3
Unboxing3
External data
No Wikidata data is stored for this game yet. If the scheduled enrichment has run recently, Wikidata probably has no BGG mapping for it.
Latest Wikidata run: ok · 09/12/2026.











