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A War of Whispers
Year
2019
Players
24
Play time
60min
Min age
14+
Weight
2.57
BGG rating
7.29
BGG rank
#917
Best with
4

MeepleMates notes for A War of Whispers

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • A War of Whispers is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 4 player according to player poll data.
  • BoardGameGeek average rating 7.29 and BGG rank #917.
  • Groups use this page to connect Wargame, Fantasy, Spies / Secret Agents metadata with real play history, ratings and game night notes.
  • Recommended player counts include 2, 3.
A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties. You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases: Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor. Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase. Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards. Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game. Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.

Categories

WargameFantasySpies / Secret AgentsPolitical

Mechanics

Area Majority / InfluenceHidden Victory PointsWorker PlacementTake ThatBetting and Bluffing

Best with how many players

1
Not rec.
2
Recommended
3
Recommended
4
Best
4+
Not rec.

Community votes from BoardGameGeek

Language dependence

Moderate in-game text(7 of 8 votes)

Sub-rankings

  • Strategy Game Rank#554

Expansions in collection

Learn to play

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External data

No Wikidata data is stored for this game yet. If the scheduled enrichment has run recently, Wikidata probably has no BGG mapping for it.

Latest Wikidata run: ok · 07/09/2026.