← Collection
Vikings Gone Wild: Masters of Elements
Year
2018
Players
24
Play time
120min
Min age
14+
Weight
2.67
BGG rating
7.55
Best with
3

Local copies

Rating: 7.0

MeepleMates notes for Vikings Gone Wild: Masters of Elements

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • Vikings Gone Wild: Masters of Elements is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 3 player according to player poll data.
  • BoardGameGeek average rating 7.55.
  • Groups use this page to connect Card Game, City Building, Economic metadata with real play history, ratings and game night notes.
  • Recommended player counts include 2, 4.
Description from the publisher: In the land of Vikings, a new kind of warrior has surfaced. The Druids. These mysterious individuals are capable of powerful manipulations. Basing their strength on sacred artifacts, they can invoke terrifying creatures and get them to work on their behalf. Welcome to Vikings Gone Wild - Master of Elements expansion. This expansion introduces a new type of resource: Elements. All cards from Units, Odin's Path, and the newly introduced Artefacts provide alternative effects triggered with these Elements. This expansion offers a completely asymmetric start thanks to 3 permanent Artefact picked through a draft mechanic at the beginning of the game, offering a chance to pick some top card and build a strategy early on.

Categories

Card GameCity BuildingEconomicExpansion for Base-gameVideo Game Theme

Mechanics

Hand ManagementDeck, Bag, and Pool Building

Best with how many players

1
Not rec.
2
Recommended
3
Best
4
Recommended
4+
Not rec.

Community votes from BoardGameGeek

Videos

External data

No Wikidata data is stored for this game yet. If the scheduled enrichment has run recently, Wikidata probably has no BGG mapping for it.

Latest Wikidata run: ok · 08/08/2026.

Links