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Rise of the Necromancers
Year
2018
Players
25
Play time
120min
Min age
13+
Weight
2.50
BGG rating
7.15
BGG rank
#5970
Best with
4

Local copies

MeepleMates notes for Rise of the Necromancers

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • Rise of the Necromancers is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 4 player according to player poll data.
  • BoardGameGeek average rating 7.15 and BGG rank #5970.
  • Groups use this page to connect Territory Building, Fantasy, Miniatures metadata with real play history, ratings and game night notes.
  • Recommended player counts include 2, 3, 5.
Are you evil? Maybe just a little? Then unleash your most wretched forces and seize power! To become the Necromancer King, you have to master dark magic, raise an army of undead minions, explore festering dungeons, and research ancient artifacts and spells. Rise of the Necromancers is an evil strategy game where each player controls a Necromancer struggling for absolute dominance. Rise of the Necromancers is based on a classic fantasy narrative with character development as well as territorial strategy. The objective of the game is to develop your Necromancer and take control of the lands. Each player starts out as an aspiring Necromancer who can study spells, craft artifacts and eventually graduate from one of four academies. In time, your Necromancer can attract their own apprentice and assemble an undead army of minions to rule the lands. Your Necromancer can venture into dungeons where they will encounter wonders and dangerous creatures - and perhaps meet new companions. In the end, your Necromancer might be able to return to their academy and become Headmaster - or even seize the foulest of thrones as the Necromancer King. Each player moves their miniature Necromancer around the game board to gather resources, spells and artifacts, enter dungeons, battle cities and fight rival Necromancers. Throughout the game, Necromancers can increase their combat and movement abilities as they amass their armies. A Necromancer's minions can also be left behind to protect conquered cities and dungeons. In addition to the game's territorial component, the players compete in collecting spells, artifacts and minions affiliated with the four academies. Enough elements of the same color can make you Headmaster of an academy. The game has a varying starting set-up, so no two games are ever the same.

Categories

Territory BuildingFantasyMiniaturesHorrorZombies

Mechanics

Set CollectionVariable Player PowersArea Majority / InfluenceDice RollingMovement Points

Best with how many players

1
Not rec.
2
Recommended
3
Recommended
4
Best
5
Recommended
5+
Not rec.

Community votes from BoardGameGeek

Language dependence

Moderate in-game text(2 of 2 votes)

Sub-rankings

  • Strategy Game Rank#2179
  • Thematic Rank#1005

Videos

External data

No Wikidata data is stored for this game yet. If the scheduled enrichment has run recently, Wikidata probably has no BGG mapping for it.

Latest Wikidata run: ok · 08/08/2026.

Links