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Scythe: The Wind Gambit
Year
2017
Players
17
Play time
140min
Min age
14+
Weight
3.41
BGG rating
7.76
Best with
4, 5

MeepleMates notes for Scythe: The Wind Gambit

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • Scythe: The Wind Gambit is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 4, 5 players according to player poll data.
  • BoardGameGeek average rating 7.76.
  • Groups use this page to connect Economic, Expansion for Base-game, Transportation metadata with real play history, ratings and game night notes.
  • Recommended player counts include 1, 2, 3, 6, 7.
Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences. Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions: • Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players). • Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends. -description from the publisher

Categories

EconomicExpansion for Base-gameTransportation

Mechanics

Area Majority / InfluencePoint to Point Movement

Best with how many players

1
Recommended
2
Recommended
3
Recommended
4
Best
5
Best
6
Recommended
7
Recommended
7+
Not rec.

Community votes from BoardGameGeek

Language dependence

Moderate in-game text(3 of 5 votes)

Videos

External data

No Wikidata data is stored for this game yet. If the scheduled enrichment has run recently, Wikidata probably has no BGG mapping for it.

Latest Wikidata run: ok · 09/23/2026.