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Through the Ages: A New Story of Civilization
Year
2015
Players
24
Play time
120min
Min age
14+
Weight
4.44
BGG rating
8.24
BGG rank
#18
Best with
3

MeepleMates notes for Through the Ages: A New Story of Civilization

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • Through the Ages: A New Story of Civilization is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 3 player according to player poll data.
  • BoardGameGeek average rating 8.24 and BGG rank #18.
  • Groups use this page to connect Card Game, Civilization, Economic metadata with real play history, ratings and game night notes.
  • Recommended player counts include 2, 4.
Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works. Through the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management, and by: discovering new technologies, electing competent leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages, beginning in the age of antiquity and ending in the modern age. One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with a stronger military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a strong military, but it is very easy to lose because of a weak one. Victory is achieved by the player whose nation has the most culture at the end of the modern age.

Categories

Card GameCivilizationEconomic

Mechanics

TagsIncomeOpen DraftingAction PointsTake ThatPlayer EliminationEventsAuction / BiddingAuction: Dutch

Best with how many players

1
Not rec.
2
Recommended
3
Best
4
Recommended
4+
Not rec.

Community votes from BoardGameGeek

Language dependence

Extensive use of text(51 of 67 votes)

Sub-rankings

  • Strategy Game Rank#15

Videos

External data

Wikidata enrichment: 3 links · 4 facts · latest game data 07/26/2026.

Latest Wikidata run: ok · 08/08/2026.

Links

Facts

Publication date
2015
Publisher
Iello
Publisher
Q124827469