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The Manhattan Project 2: Minutes to Midnight
Year
2018
Players
25
Play time
150min
Min age
13+
Weight
3.63
BGG rating
7.24
BGG rank
#3368
Best with
4

Local copies

Rating: 7.0

MeepleMates notes for The Manhattan Project 2: Minutes to Midnight

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • The Manhattan Project 2: Minutes to Midnight is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 4 player according to player poll data.
  • BoardGameGeek average rating 7.24 and BGG rank #3368.
  • Groups use this page to connect Economic, Industry / Manufacturing, Spies / Secret Agents metadata with real play history, ratings and game night notes.
  • Recommended player counts include 3, 5.
20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles. Each player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of 4 categories: - Strategic Bombers - Ballistic Submarines - ICBMs - Short-range missiles deployed to third world nations In addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them. The game ends after all of the scoring events have been completed. The player with the most points is the winner. To help along the way, you will recruit 4 different kinds of workers: - Laborers, which operate your buildings - Spies, which operate your opponents' buildings for your gain - Politicians, which produce tax revenue and gain control over third world nations - Generals, which deploy your bombers, subs, and overseas missiles You will also construct and operate 6 different kinds of buildings: - Factories, which produce submarines and aircraft - Research Facilities, which allow you to improve your position in 5 different technology tracks - Reactors, which produce nukes - Silos, which are armed with ICBMs - Test Sites, which allow you to detonate nukes in your own territory for points - ABM Launchers, which earn defensive bonuses against various threats Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.

Categories

EconomicIndustry / ManufacturingSpies / Secret AgentsModern Warfare

Mechanics

End Game BonusesHand ManagementTagsTech Trees / Tech TracksVariable Set-upIncomeOpen DraftingArea Majority / InfluenceWorker PlacementSecret Unit DeploymentTake ThatEventsWorker Placement, Different Worker TypesLayering

Best with how many players

1
Not rec.
2
Not rec.
3
Recommended
4
Best
5
Recommended
5+
Not rec.

Community votes from BoardGameGeek

Language dependence

Some necessary text - easily memorized(2 of 2 votes)

Sub-rankings

  • Strategy Game Rank#1486

Videos

External data

No Wikidata data is stored for this game yet. If the scheduled enrichment has run recently, Wikidata probably has no BGG mapping for it.

Latest Wikidata run: ok · 08/08/2026.

Links