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Gloomhaven
Year
2017
Players
14
Play time
120min
Min age
14+
Weight
3.92
BGG rating
8.53
BGG rank
#4
Best with
3

Local copies

Rating: 8.0

MeepleMates notes for Gloomhaven

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • Gloomhaven is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 3 player according to player poll data.
  • BoardGameGeek average rating 8.53 and BGG rank #4.
  • Groups use this page to connect Adventure, Fantasy, Fighting metadata with real play history, ratings and game night notes.
  • Recommended player counts include 1, 2, 4.
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a "Choose Your Own Adventure" book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player's turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end u exhausted and be forced to retreat.

Categories

AdventureFantasyFightingMiniaturesExploration

Mechanics

Hand ManagementMulti-Use CardsOnce-Per-Game AbilitiesSimultaneous Action SelectionTagsVariable Player PowersModular BoardCampaign / Battle Card DrivenSolo / Solitaire GameCooperative GameStorytellingDeck ConstructionAction RetrievalGrid MovementLine of SightScenario / Mission / Campaign GameAction QueueRole PlayingCommunication LimitsHexagon GridCard Play Conflict ResolutionLegacy GameNarrative Choice / ParagraphCritical Hits and Failures

Best with how many players

1
Recommended
2
Recommended
3
Best
4
Recommended
4+
Not rec.

Community votes from BoardGameGeek

Language dependence

Extensive use of text(48 of 72 votes)

Sub-rankings

  • Strategy Game Rank#5
  • Thematic Rank#2

Videos

YouTube13

BoardGameGeek12

External data

Wikidata enrichment: 3 links · 10 facts · latest game data 07/26/2026.

Latest Wikidata run: ok · 08/08/2026.

Links

Facts

Publication date
2017-02-21
Country
USA
Publisher
Albi
Publisher
Arclight
Publisher
Hobby World
Publisher
Q2866722