← Collection
7 Wonders Duel
Year
2015
Players
22
Play time
30min
Min age
10+
Weight
2.23
BGG rating
8.08
BGG rank
#24
Best with
2

Local copies

Rating: 8.0

MeepleMates notes for 7 Wonders Duel

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • 7 Wonders Duel is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 2 player according to player poll data.
  • BoardGameGeek average rating 8.08 and BGG rank #24.
  • Groups use this page to connect Ancient, Card Game, City Building metadata with real play history, ratings and game night notes.
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players. Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owner's dominance in this area. You can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins.

Categories

AncientCard GameCity BuildingCivilizationEconomic

Mechanics

End Game BonusesMelding and SplayingMulti-Use CardsOnce-Per-Game AbilitiesScore-and-Reset GameSet CollectionTagsTech Trees / Tech TracksVariable Set-upIncomeModular BoardOpen DraftingSudden Death EndingTrack MovementTug of War

Best with how many players

1
Not rec.
2
Best
2+
Not rec.

Community votes from BoardGameGeek

Language dependence

No necessary in-game text(121 of 130 votes)

Sub-rankings

  • Strategy Game Rank#27

Videos

YouTube10

BoardGameGeek12

External data

Wikidata enrichment: 4 links · 0 facts · latest game data 07/26/2026.

Latest Wikidata run: ok · 08/08/2026.

Links