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Lords of Waterdeep: Scoundrels of Skullport
Year
2013
Players
26
Play time
60min
Min age
12+
Weight
2.65
BGG rating
8.21
Best with
4

Local copies

Rating: 8.0

MeepleMates notes for Lords of Waterdeep: Scoundrels of Skullport

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • Lords of Waterdeep: Scoundrels of Skullport is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 4 player according to player poll data.
  • BoardGameGeek average rating 8.21.
  • Groups use this page to connect City Building, Expansion for Base-game, Fantasy metadata with real play history, ratings and game night notes.
  • Recommended player counts include 2, 3, 5, 6.
Scoundrels of Skullport adds new content for Lords of Waterdeep. It's not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards. Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There's also a new faction, the Gray Hands, so now a sixth player can join in the fun! The Undermountain Module Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers. The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers. The Skullport Module Skullport-also known as the Port of Shadow-is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game. Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.

Categories

City BuildingExpansion for Base-gameFantasy

Mechanics

Set CollectionOpen DraftingCommodity SpeculationWorker Placement

Best with how many players

1
Not rec.
2
Recommended
3
Recommended
4
Best
5
Recommended
6
Recommended
6+
Not rec.

Community votes from BoardGameGeek

Language dependence

Moderate in-game text(10 of 21 votes)

Videos

External data

No Wikidata data is stored for this game yet. If the scheduled enrichment has run recently, Wikidata probably has no BGG mapping for it.

Latest Wikidata run: ok · 08/08/2026.

Links