← Collection
Catan
Year
1995
Players
34
Play time
120min
Min age
10+
Weight
2.28
BGG rating
7.09
BGG rank
#626
Best with
4

Local copies

MeepleMates notes for Catan

Public snippets combine board game metadata with MeepleMates play history so visitors can evaluate the game for real group play and game night planning.

  • Catan is available as a public board game page on MeepleMates for group planning and collection tracking.
  • Best with 4 player according to player poll data.
  • BoardGameGeek average rating 7.09 and BGG rank #626.
  • Groups use this page to connect Economic, Negotiation metadata with real play history, ratings and game night notes.
  • Recommended player counts include 3.
In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick and ore) which are represented by the relevant resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep. Set-up includes randomly placing large hexagonal tiles (each depicting one of the five resource-producing terrain types--or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. A number disk, the value of which will correspond to the roll of two 6-sided dice, are placed on each terrain tile. Each player is given two settlements (think: houses) and roads (sticks) which are placed on intersections and borders of the terrain tiles. Players collect a hand of resource cards based on which terrain tiles their last-placed settlement is adjacent to. A robber pawn is placed on the desert tile. A turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities-think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile. Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.

Categories

EconomicNegotiation

Mechanics

Hand ManagementVariable Set-upIncomeModular BoardDice RollingHidden Victory PointsMarketTradingRaceTake ThatChainingNetwork and Route BuildingHexagon GridRandom Production

Best with how many players

1
Not rec.
2
Not rec.
3
Recommended
4
Best
4+
Not rec.

Community votes from BoardGameGeek

Language dependence

Some necessary text - easily memorized(302 of 357 votes)

Sub-rankings

  • Family Game Rank#207
  • Strategy Game Rank#587

Expansions in collection

Videos

YouTube5

BoardGameGeek10

External data

Wikidata enrichment: 5 links · 2 facts · latest game data 07/26/2026.

Latest Wikidata run: ok · 08/08/2026.

Links

Facts

Publication date
1995